Only the following blocks and plants of a biome are capable of converting corruptable tiles in their vicinity. When an infected tile is updated, it is considered as a potential "source tile", which can infect multiple other tiles in a single update. (That is, above ground tiles get updated about six times as often as belowground tiles, so biome spread will be that much faster above ground.) Due to the random selection method, even the averages here are approximate, and the actual length of time between a given tile's updates can vary wildly. The tiles above, and below, the surface level are selected in separate passes as an approximation, "surface" tiles will each average about one update every 140 seconds, while "underground" tiles each average about one update every 830 seconds. This process is part of the game's "tile update cycle": Every game tick, the game chooses a handful of tiles to update, which covers several processes including biome spread. Once Hardmode begins, the world's evil biome and the Hallow have few restrictions on their spread, and without player effort, will eventually take over almost the entire world between them. ![]() Blocks and walls which could be infected, but have not been, are called "pure".īiome spread starts immediately upon world generation, is greatly enhanced and sped up after defeating the Wall of Flesh for the first time (after initiating Hardmode), and is slowed down again after defeating Plantera for the first time. Blocks and walls which are vulnerable to infection are called "corruptible",Īnd those which cannot be infected under any circumstances are "non-corruptible". The exact rules for biome spread are slightly different for each of the three infectious biomes, as described in depth below.Ĭollectively, these three biomes can be called the "infectious biomes". They slowly convert, or "infect" certain tiles which are near their own biome-exclusive tiles to their respective biome counterparts, increasing the size of the biome. ![]() The evil biomes and the Hallow, unlike all other biomes, can spread to other areas of a world. For a guide on how to halt biome spread, see Guide:Maintaining world purity.
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